Assassin's Creed Shadows - Environments (Launch Cinematic)

I worked as an Environment artist for The Assassin's Creed Shadows Launch Cinematic, produced by Goodbye Kansas.
I was in charge of 4 solo environments, as well as support on some other environments as well.

A very fast-paced project with strict/clear client demands, making sure we respected and captured all the important details of Japanese history and culture.

Solo built Yasuke bow room

Solo built Yasuke bow room

Solo built Naoe bow room

Solo built Naoe bow room

Solo built opening shot temple room

Solo built opening shot temple room

Environment built by Lukas McBride, I then went in and did some final detail modeling, lookdev updates, layout tweaks and ground changes

Environment built by Lukas McBride, I then went in and did some final detail modeling, lookdev updates, layout tweaks and ground changes

Responsible for end scene environment after taking over from Lukas McBride from his initial previs blockout.

Responsible for end scene environment after taking over from Lukas McBride from his initial previs blockout.